I’ve posted recently about two of the games in the Casual Gameplay Design Competition at Jay Is Games, but now submissions are closed, and I can express general thoughts on all of the games.
- Rings and Sticks – Read my post here.
- Gateway II – A standard click-adventure and a sequel to the original Gateway game. Lead a robot through rooms and interact with objects in order to achieve a goal that’s not apparent at first.
- Planned – An interesting puzzle game. To solve you need to click on a series of diamonds so that they all touch each other. When you click on a diamond it grows, but you can’t click on the same diamond twice in a row nor can you click on a diamond that’s already touching another diamond.
- NoBuzzle Tree – See my post here.
- Grow Word – A standard cryptogram puzzle that requires you to solve it one letter at a time. It’s actually not the best interface for solving a cryptogram and you may find yourself looking for a pencil and paper to solve it by traditional means.
- Orbit – This is a simple puzzle game where the goal isn’t clear at first. There are several orbiting planets and clicking on them makes them split off into other orbits. There is, of course, more to discover but that’s part of the fun.
- Tower of Babblers – Again, the puzzle here is to figure out what the goal is. And, honestly, after I had figured that out, I found the game slightly annoying.
- Sprout – This is a cute game about a seed that wants to learn how to be an acorn. In the game, the seed can learn to be the seed for any tree that it is near. It then decides what tree it wants to be, grows, and bears another tree. And, of course, different things happen based on what type of tree you grow.
- Frog and Vine – This game is actually four different puzzles built around a theme of frogs and vines.
- Grow the Robot – A game to test your knowledge of boolean logic operators. It also tests how well you can follow really complicated circuit diagrams.
- enQBate – This is a touch-every-square puzzle game (or touch-every-hex, as the case may be.) Nothing too revolutionary here. There are teleports. And some of the puzzles require you to hit the same square twice.
- Chicken Grow – This game is actually two puzzles. One is a sliding block puzzle. The other involves water running through pipes.
- Jelly Fusion – This puzzle game is fairly unique. It requires you to move little jelly creatures with eyeballs around the board. You do this be combining them (and thus creating larger jelly creatures with multiple eyeballs) and separating them. There are also move limits and limits on how large you can make your jelly creatures that vary from game to game.
- Growbal Warming – The goal is to save islanders from rising floods due to global warming. Also, oddly, you have super powers and can get new ones as the game progresses. The problem is that if you don’t pick the right power, there’s almost no way to pass the next level. Which is slightly annoying.

