Posts Tagged ‘ mochikoro ’

Creative Commons in Action

January 28, 2007
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I release the content of this site under a Creative Commons attribution non-commercial license which allows reader to do what they want with it as long as they attribute me and don’t sell derivative works.

Recently, I found the site of someone who is doing just that. Otto Janko at janko.at has written a little java applet interface for my mochikoro puzzles (and those of some others as well.) Here’s a direct link to one of my puzzles. I’m excited to see my work improved upon in this way and I think this is a great example of what the creative commons is all about.

Mochikoro Monday 13 on Thursday

June 29, 2006
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Here’s this week’s Mochikoro puzzle. A little late.

Mochikoro 13

solution pdf

Mochikoro Monday 12

June 19, 2006
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Here’s today’s Mochikoro puzzle:

Mochikoro 12

pdf solution

Mochikoro Monday 11

June 12, 2006
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This week a 19X19 puzzle.  My plan is to post five puzzles in this size and then take a break from mochikoro for a while to try other puzzles.

Mochikoro 11

pdf solution

Mochikoro Monday 10 (on Friday)

June 9, 2006
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Here’s this week’s mochikoro puzzle.  The last puzzle that I will do in the 15X15 format.  Next week, expect a larger puzzle.

Mochikoro 10

pdf solution

Mochikoro Monday 9

May 29, 2006
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Hopefully this week’s puzzle has a unique solution.

Mochikoro 9

pdf solution

Mochikoro 8 Update

May 27, 2006
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I have updated last Monday’s Mochikoro puzzle such that it has a unique solution.  If you click over, you’ll see that it has changed.

Mochikoro Monday 8

May 22, 2006
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Here’s my next mochikoro puzzle.

Mochikoro 8

pdf solution

Mochikoro Monday 7

May 15, 2006
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For today’s 15X15 mochikoro puzzle, I actually managed to have symmetrical clues.  I’m starting to realize, in making these puzzles, that single cell islands should only be placed in areas where removing one would create a 2X2 pool or break the chain of islands.

I’ve realized that people who haven’t been coming by since the first puzzle I put up probably don’t know the instructions for solving a mochikoro puzzle.  Instructions for puzzle solving are included in the pdf files that I make up.  You can also click the mochikoro tag below and read some of my earlier posts about this kind of puzzle.

And here’s this week’s puzzle:

Mochikoro 7

pdf solution

Mochikoro Monday 6

May 8, 2006
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This week’s mochikoro puzzle has a 15X15 grid. And I’m back to asymmetrical clues. (I tried.) The 15X15 format makes for a more difficult puzzle, both for solving and for creating. Enjoy!

Mochikoro 6

pdf solution

Mochikoro Monday 5

May 1, 2006
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The last week for the 10X10 format and I think I saved the best for last. This puzzle avoids a lot of huge islands and a lot of 1-cell island clusters. I’ll be working on a 15X15 puzzle for next week. I’ve spent a little time on it already and it seems like the larger puzzles will be more difficult to make. Without further ado, here’s this weeks puzzle:

Mochikoro 5

As always: solution pdf

Tomorrow, I’m hoping to have a new feature.

Mochikoro Monday 4

April 24, 2006
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This week’s puzzle has fewer clues, but still doesn’t have the difficulty that I would like to see. I’m planning to try one more in the 10X10 format and then try some 15X15 puzzles.

Mochikoro 4

Also, this week, I have a pdf for the mochikoro puzzle. And the solution is here.

Mochikoro Monday 3

April 17, 2006
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Here’s my third mochikoro puzzle. I like this one the best, but it has more clues than I was hoping for. I managed to get the clues to be diagonally symetrical this week (which may be part of the reason why there’s so many of them.) I think that I may have over-compensated with regards to having too many large islands as you can probably tell from the clues. I continue to be interested in what kinds of number patterns leave the puzzle ambiguous and I’ll write a longer post on this next week. So, without further ado, the puzzle:

Mochikoro 3

The solution is here.

Mochikoro Monday 2

April 10, 2006
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Here’s this weeks puzzle.  Commentary below.

Mochikoro

I changed my algorithm slightly to build puzzles with a lower density of “land” squares and I think it was successful.  There are still some tweaks I would like to make and I still do a fair bit of manual editing, but I count this week as progress over last.  I’m looking to get it so that the clues come out in a nice symmetrical pattern.  I’m getting closer to that too.

In any case, I’ll have another next week.  Here’s this weeks solution.

Mochikoro Monday

April 3, 2006
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I’ve decided to post some original puzzles here on puzzlinks.com. There are two reasons for this. First, what’s a puzzle blog without orignal puzzles? Second, I realized after I posted my entry on Mochikoro a while back that there are very few places to find such puzzles on the English web. So, I decided to create some of my own. As you may be able to guess from the title of this post, I’m hoping it will be a weekly feature. Right now, I’m shooting for a 20 week run.I also thought that it might be interesting, since I’m in uncharted territory a little bit, to document what worked and what didn’t in the puzzle making process. But first, the puzzle (rules for solving the puzzle can be found here):

Mochikoro 1

I wrote a little algorithm to generate a map for the puzzle. I then placed the numbers myself and made some minor edits. I hope there is a unique solution. If not, someone please comment to let me know. Here’s what I learned in this iteration:

  1. The original puzzle that I generated was ambiguous and could not be disambiguated as it stood. To see what I mean, try to solve the puzzle after removing the 1 from the fourth row, last column. You’ll see that the square could be either land or water. In my original puzzle it was water. I could think of no number placement that could require the space to be water, so I made it land.
  2. In general, I think the islands are too big in this puzzle. Having larger islands seemed interesting to me at first but they just make the puzzle easier, at least with a small board. One thing that I learned pretty quickly when I was laying out numbers is that any island larger than 2 is going to require a number in it. Otherwise, the puzzle will be ambiguous.
  3. I’m working with the theory now that a good mochikoro puzzle is one where you have a single unique solution with the least amount of initial information provided. Having said that, I think I could do much better than the above puzzle.

So, I have a few things to work on for next week. When I post a new puzzle then, I’ll address all of the issues above. For now, enjoy this one! And here’s the solution, if you need it.